User & Society

Extra Curricular: Student Assistant

Extra Curricular: Student Assistant of the Design for Creatives Squad overview Type: Extracurricular challenge: Guide the Design for Creatives Squad Role: Planning activities, communicating with the squad, sharing my expertise about crowdsourcing and creating a community feeling. Explanation For 1,5 years I have been the student assistant for the squads Design for Creatives. My activities …

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Extra Curricular: Dutch Juggling Championships

Extra Curricular: Dutch Juggling Championships organisation, regulatinos and promotion overview Type: Extracurricular challenge: Improve the level of juggling among jugglers Outcome: Organising the Dutch Championships and co-creating the regualtions with pariticipants. competencies: User & Society Explanation For over three years I have been the chairman of the Open Dutch Juggling Championships. I used my approach …

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Extra Curricular: BlueJay

Extra Curricular: BlueJay concept, community & webdesign overview Type: Extracurricular challenge: Explore the role of communties within a student team. Role: Presentation for T-mobile, concept selection method, community design competencies: Business & Entrepreneurship, Creativity & Aesthetics, User & Society Explanation Student team BlueJay is building a domestic drone. I know Industrial Designer Martijn who was …

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Online Community Simulation

Online Community Simulation agent-based model overview Type: Elective: Complex and Adaptive Systems challenge: Create an Complex and Adaptive Systems which creates value for designers. Concept: Improvement of a simulation of an online community based on the work of Ren and Kraut. competencies: Math, Data & Computing, User & Society Explanation The paper proposes an addition …

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Memy

Memy creating moments for people with dementia and their family overview Type: Elective: Design for Social Innovation challenge: Using the Transformative Practices Design Innovation process for Social Innovation. Concept: MEMY is a connecting tool to establish and maintain an intimate relationship between a family member and a person living with Dementia. role: Programming with Arduino, …

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Design for Behaviour Change

Design for Behaviour Change Dreamr: interactive mirror for children overview Type: Elective: Design for Behavior Change   challenge: Apply different theories and methods of behavior change to develop a concept. Concept: Dreamr: An interactive and intelligent mirror to persuade children to be less aversive going to bed competencies: Creativity & Aesthetics, User & Society Explanation …

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Acamponie | Community Design

Acamponie | Community Design trainings, consultation and evaluations overview Type: M2.2 Final Master Project        challenge: Make a valuable business out of my expertise concept: Acamponie gives trainings, consultation and evaluations for designers of platforms. competencies: Business & Entrepreneurship, Creativity & Aesthetics, Technology & Realization, User & Society Explanation Acamponie is set-up to support the …

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Social Evaluation tool

Social Evaluation tool using crowdsourcing for evaluations overview Type: M2.1 Preparation FMP     challenge: Can we speed up the evaluation of crowdsourcing platforms? concept: Crowdsourcing the evaluations by building a social evalution tool for crowdsourcing platforms. competencies: Math, Data & Computing, Technology & Realization, User & Society Explanation Crowdsourcing uses the power of the crowd …

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