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Designing Group Music Improvisation Systems

Main learning points

- Getting to an intermediate level of using electronics and Arduino
- Getting more comfortable using materi als, tools and machines to create and test prototypes
- User test every iteration from start till finish
- Get your priorities and task division right, to keep the efficiency high
- Buy and test multiple sensors for the same required result in order to avoid spending too much time on a sensor that wasn’t right in the first place.

Reflection

This project started out very different than I expected. In the first week we heard that the music system they were talking about had to be a system of all the projects combined with around 30 students. This came as a shock because I already had different plans when I chose this project. Steim is a studio that creates and performs with new electronic music instruments and I knew that there was a project about music juggling balls. When I chose this project I wanted to work together with the producers of these juggling balls. Already after a short while I realized that this would never fit the design brief, but also the project at Steim was in a far developed stage. The only thing I would be able to investigate is what kind of plastic the balls should have, which was not something I intended to learn. Also I would miss big parts of the design process. Already within the first day I didn’t find it a problem anymore. With the perfect team of four musicians I knew we could come up with something amazing.

My main goal was to get to an intermediate level of creating working prototypes using Arduino. I knew that the best thing to do was to start early on building prototypes. Luckily the whole group had the same goal of developing Integrating Technology so already after 2 weeks the first concepts were transformed into working prototypes. Creating my concept with a rolling ball on a path, I really experienced that my knowledge from the Creative Electronics assignment last year went downhill. But I could finally do what I wanted to do which was experimenting with electronics. I got my prototype working using two LDR’s and some programming. The speed of the ball would be calculated and the sound attached to that speed would be played. Unfortunately I thought that not enough emotion could be put in using the prototype which taught me that something can look amazing on paper, but can turn out very different when you really build it.

In a further stage of the process, we had to build a casing for our pen. I really saw this as a challenge because I didn’t had much experience in working with materials from previous projects. At first I wanted to create shapes using materials straight away instead of using sketches. With foam I made 3 shapes that would represent the sound of my pen. By sanding a square shape into my organic pen I could really easily create every shape I wanted. After these 3 sculptures I used sketching techniques I learned at my assignment to create various amount of forms based on my preferred foam pen. From this I started to model the pen in wood and also gave the pen to people in order to see how they would hold it. A real challenge was to find out how I could make an organic form that still could be opened to put electronics inside. I think I came up with quite a clever solution and after a lot of sanding I’m really satisfied on how the shape came out. I really gained experience in using materials, finding creative solutions and using different machines at Vertigo, a place where I find it more comfortable to work now. From the three technologies that were needed for the pen, I handled part of the detection of the position of the pen. I spent quite some time figuring out which sensors were needed and created a clever and cheap way to use these. The solution I came up with surprised me when it actually worked quite well! Using IR-light I could detect the amount of light from 2 points and with some math the position could be calculated. The problem was that the IR-receivers had a too shallow angle of receiving IR-light. With more of these receivers the problem could be resolved but already at this point we had determined that it would be nice if an extra device to use our pen. At this point I got to an intermediate level of using electronics which was my main goal.

I found it a pity that the technique on which I spend so much time, couldn’t be used in the final prototype. I did calibrate the accelerometer to make it more stable which is something I can use with all kinds of sensors. Still I would have wanted to show more of my contribution to the project in the end result but because of decisions I fully agree with, this wasn’t possible. Also besides the positioning technique and my own casing I didn’t have one clear other task. I had more an overview and was more an all-rounder helping out with user testing, the strain sensor, the accelerometer and the programming to make the Arduino values usable for the music program.

In future projects I know now that user testing is something you should do after every iteration. Now we waited too long until we added more and more technology. We should have tested these separate techniques after they worked immediately. In this way you know much better which parts of your concept do and don’t work for a user as intended. Also I know now that if you want to test certain technology and you have the choice of different sensors to make them work, you should already in an earlier stage test and buy all kinds of sensors. Now we spent too much time on trying to make a sensor work that wasn’t suitable in the first place. If we had tried a different sensor straight away, we would havesave a lot of valuable time. Also as experienced by my team members, it is important to have clear tasks and division and priority list during the process in order to keep the efficiency high. In general I learned more than intended and also seeing the end result I’m really proud of this project!